RULES
1.Tournament outline
8 players per team.
1750 pts Armies, Standard Force Organization Chart.
Armies have to be fully painted and be WYSIWYG.
Teams will be matched by swiss system (first round is random).
Battles have max 2,5h and take place on 72"x 48" tables
Official language of the tournament is English.
Location of the venue is Münster : Eispalast Münster,Steinfurter Straße 113/115, D48149 Münster, Germany (this is the city we're talking about)
2.General Rules
We
play with the 5th edition of the Warhammer 40000 rules without any
add-on. Imperial Armour, Forgeworld or Apocalypse rules are not
allowed.
English version of army books and rulebook takes priority over other versions.
Each player must have all codices and rules they're using, army roster, dices, measure tape and templates.
All official FAQ and Euro Rules Clarifications are in use (clarification corpus in writing as of 20090604).
Referees
can give penalty points for cheating (team get 20-0 defeat in a battle
where cheating occured). Moreover a red/yellow card system will be
implemented (referee reflexion pending as of 20090709).
3. Armies
3.1 Allowed Army lists:
- Codex: Chaos Space Marines
- Codex: Daemonhunters
- Codex: Dark Eldar
- DE: Wych Cult
- Codex: Eldar
- Codex: Imperial Guard
- Codex: Necrons
- Codex: Orks
- Codex: Space Marines
- Blood Angels
- Codex: Dark Angels
- Codex: Black Templars
- Codex: Space Wolves
- Codex: Tau Empire
- Codex: Tyranids
- Codex: Witch Hunters
- Codex: Eye of Terror - SM: 13 co.
- Kroot Mercenaries
- Codex Deamons
Army lists (codices) which will be published after 8th june 2009 won't be used.
3.2 Army lists limitations :
Special/Individual Characters are allowed with an exception for:
-Ghazghkull Thraka
-Eldrad Ulthran
-Forgefather Vulkan He'stan
-Shadow Captain Kayvaan Shrike
-Kor'sarro Khan
-Fateweaver, Oracle of Tzeentch
-The Masque
which are banned.(The council took the new IG codex into account for voting the ban list) .
3.3 Armies restrictions in teams:
One army per codex. To make things clear:
0-1 Eldar
0-1 Tyranids
0-1 Necrons
0-1 Orks
0-1 Codex Space Marines
0-1 Black Templars
0-1 Dark Angels
0-1 Space wolves
0-1 Blood angels
0-1 13 company
0-1 Chaos Space Marines
0-1 Imperial Guard
0-1 Deamon Hunters
0-1 Witch Hunters
0-1 Tau
0-1 Dark Eldar
0-1 Deamons
No Witch Hunters, Deamon Hunters, Deathwatch or Kroot allies are allowed.
4. Games
4.1 Scoring system :
A match between teams consists of 8 individual games.
At the individual level : Game points
Fist
step - decide who is the winner based on rulebook rules. The result is
always 15 (winner) :5 (looser). If it's tied on the objectives both
players recieve 10.
Second step
Compute Victory Points (VP)
difference. The player having the VP difference in his favour gets a
bonus, the other one gets a malus.
Difference in vps / game points bonus / malus
1450-1750 / +5 / -5
1150-1449 / +4 / -4
850-1149 / +3 / -3
550-849 / +2 / -2
250-549 / +1 / -1
0-249 / no bonus & malus for vps
To
sum up, the result of an individual players consists of points awarded
for objectives (win = 15, tie = 10, loss = 5, see step 1), plus or
minus a bonus or malus due to Victory Points (see step 2).
At the team level : Match points
Team result consist of the sum of its players game points.
Match Points :
Team result, match points
86-160 = Win, 2 points
75-85 = Draw, 1 point
0-74 = Loss, 0 points
If
two or more teams have the same number of team points (2/1/0) at the
end of the tournament, game points gained from all battles will decide
the champion.
4.2 Team players pairing system :
Captains
will have 10 minutes before each match to decide who will play with
which opponnent. They can consult with and use the help of the rest the
of the team freely.
Players during match will be matched by Captains in that way :
"Secret
challenge" - At the start of the pairing captains chose secretly one
player - a champion. Champion can be different from round to round.
Both names of champions are written down at the start of the pairing on
a separate piece of paper and revealed and the end of it. Champions
play on the last available table.
After that:
1. Both captains roll a dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A choses a table for that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B choses a table for that game.
8. Captain A .....
4.3 Missions :
We are playing 6 battles, missions are :
Battle 1: Mission: Seize Ground with 5 counters. Deployment: Dawn of War.
Battle 2: Mission: Capture and Control. Deployment: Pitched battle.
Battle 3: Mission: Annihilation. Deployment: Spearhead
Battle 4: Mission: Capture and Control. Deployment: Dawn of War.
Battle 5: Mission: Seize Ground with 5 counters. Deployment: Spearhead
Battle 6: Mission: Annihilation. Deployment: Pitched battle.
5. Lists Submission :
Names of players with armies and team army lists are to be sent untill 23:59 on the 12th of july.
Teams
that will meet that deadline and will send correct army lists will
recieve 2 Team points (as for one team win). In extraordinary
circumstances the captain's council can award those points even if some
of the lists were not sent or were sent incorrect before the deadline
(a vote will be called).
Army lists are first going to be send to
and published on secret captains forum. After the deadline (5th july)
they will be published in the public section for all to see.